Zeece, on 25 June 2015 - 04:32 PM, said:
* Not at this time. 'Majority' of vocal players still want to play with large groups. Doesn't understand how its fun for stomping solos and small groups but that's how it is. BUT 6% of groups are 6- 10 ... Less than 1 % 11 - 12 93% are groups of 4 or less. Need to revaluate in the future to provide opportunities for both small and large groups
First, let's acknowledge that Russ underestimates how much hardcore fans enjoy coordinated 12-man games, as opposed to playing the matchmaking lottery where your teammates can be anything from veteran players to single dads letting their kids play while they're making macaroni & cheese. It's probably not so much about the desire to stomp small groups, it's probably more about the joy of having a competent team working together.
Even though I'm a dedicated pugger, I have played enough group matches to get why some people almost exclusively play with large groups from their own units.
Here's my question:
Do you think it's good for the longevity of MWO to keep the big groups playing with the small groups? What if groups with more than 6 members were only allowed in CW, for example. This would certainly make a lot of hardcore MWO fans ragequit and stop spending money on the game. Some of which are most likely whales who have spent hundreds of dollars. But if you're going to be real cynical about this - is it worth it to sacrifice those players, in order to make the group queue more accessible to new players?
93% of groups are 4 players or less! Less than 1% of players in the group queue are 10- or 12-man groups.
Let's face it, a lot of people have tried to introduce their friends to the game by teaming up in the group queue, and have failed miserably because matchmaker puts them up against 6-12 man groups of veterans in hyper pimped Clan mechs, roflstomping and tea-bagging them in less than 3 minutes every time. We should all acknowledge that the new player experience in the group queue is horrible.
So what's your solution? Keep the status quo? Move bigger groups to CW? Maybe create some sort of absolute barrier for the matchmaker, preventing 5-12-man groups from ever getting matched up against low Elo players?
Let's just pretend we (the players) had the ability to solve this problem, for the sake of discussion.
Edited by Alistair Winter, 26 June 2015 - 02:03 AM.